May 27th 2024
Surcutt-P and Nivrel have announced HYPERFANTASY Mimesis - deconstructive Action RPG. HYPERFANTASY Mimesis subverts typical RPG mechanics and explores their potential for unconventional storytelling.
As William Marshal, special operative, you are sent to explore a newly discovered inhabited planet - a potential refuge and the last hope for the remains of mankind.
HYPERFANTASY Mimesis can be wishlisted on Steam and is expected to release in 2025.
You can download the Announcement trailer in mp4 format at the link below.
The media kit below contains key art, logos, screenshots and announcement summary in a text document.
About HYPERFANTASY Mimesis
As an Inquisitor, enforce order in an alien world.
The code needs to be followed... or there will be consequences. Triumph in Tranquility.
DESCRIPTION
From Surcutt-P and Nivrel comes a deconstruction of a role-playing game.
Even on other worlds rules are important. Especially if not following them could result in a mass extinction event. As William Marshal you were granted the position of Inquisitor - your task is to investigate and deal with violations against the code.
KEY FEATURES
- Strange UI descisions - for the greater good.
- Simple, impactful dueling combat - fights happen occasionally, mostly as part of the story.
- No grinding, crafting or other timewasters (minimalistic RPG mechanics)
- Genuine conversations with intriguing characters.
- Eccentric world with a bizzare society - you may feel unconfortable with their alien customs or you might fit right in.
- Glide through semi-open locations, following enviromental storylines.
- Navigation involves context clues (no minimap GPS) - but it won't leave you hanging.
- Focus on the in-world mood and feel - cutscenes and other flowbreakers appear sparingly.
- Frequent choices in story and dialogue... do they affect the story? Sure, to an extent. Do they matter? ... well... let's - not get too existential right away...
- Mostly created by two... individuals.
TRAVEL IN YOUR VOID-SAIL CARRIER
Circle Erei in your own Void-sail Carrier - your base of operations. From there you will plan your next move, pick the next critical mission or select a destination to visit (only if you want to - no mandatory exploration quotas here).
You will gradually unlock more destinations in the Skyline system. The planet of Erei is so vast that (despite advanced technology) travel will take literal hours... Thankfully you can sleep through it all.
ASSEMBLE A TEAM
Making allies is a crucial part of your journey - both personally and strategically. Collect a group of specialized companions - pick one to follow you on each mission.
Move your way up the enigmatic society of Cortex and broker alliances between Clusters - mostly through conversation choices. Do the choices matter? Does anything? Anyway, you will meet an intriguing cast of characters. But only you ultimately decide what kind of relationships and friendships you make.
EXPLORE THE STRANGENESS
Erei is a peculiar place - bizarre events turned it into a mix of concrete blocks, futuristic chrome and medieval huts. Traverse the semi-open locations on your way to complete tasks and to uncover the mystery of Erei's past.
That is not a shield on your back! With your Glider you will flow effortlessly across the landscape - nobody want's to jog all the way afterall. On the topic of annoyance, there is no grinding and very limited looting. Your biggest challenge will likely be navigating the various environmental storylines in each location.
NO MONSTERS? FIGHT HUMANS
Occasionally dangerous enemies may stand in your way - defeat them in duel focused tactical combat - rewarding slower pacing and reading opponents over furious button-mashing.
A selection of disruptive special abilities will come in handy to turn the course of battle as well as some upgrades... not too many though. There are multiple weapons to choose from but it would be wiser to stick to your trusty blade - other weapons may prove too ...experimental.
Regardless, most of your time will be likely spent aimlessly wandering the remote desolate landscape and pondering existence before deciding to get back to your primary objective - Fighting the Void.
About Creators
HYPERFANTASY Mimesis is created by two individuals - directed by Surcutt-P and produced by Nivrel. It's their first project under the Onyx Prism label.
The creators' origins and backgrounds are unknown.
If you want to know more about HYPERFANTASY Mimesis, use the contact email address below.