As an Inquisitor, enforce order in an alien world.
FEATURES
- Simple, impactful dueling combat - fights happen occasionally, mostly as part of the story.
- No grinding, crafting, or other timewasters (minimalistic RPG mechanics).
- Genuine conversations with intriguing characters.
- Eccentric world with a bizarre society - you may feel uncomfortable with their alien customs or you might fit right in.
- Glide through semi-open locations, following environmental storylines.
- Navigation involves context clues (no minimap GPS) - but it won't leave you hanging.
- Focus on the in-world mood and feel - cutscenes and other flowbreakers appear sparingly.
- Frequent choices in story and dialogue... do they affect the story? Sure, to an extent. Do they matter? ... well... let's not get too existential right away...
- Mostly created by two... individuals.
The code needs to be followed... or there will be consequences.
Triumph in Tranquility.
A game by Surcutt-P and Nivrel
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